I do believe that offering Kinect for Xbox was a better choice for Microsoft, compared to having the peripheral debuting for Windows instead. Need I say more? Kinect for all flavors of Windows There are over 1 billion Windows machines running worldwide. But of course, the actual number of Xbox 360 owners is nothing more than insignificant compared to that of Windows users. In just 25 days, the Redmond company pushed over 2.5 million sensors. While the holiday season and the associated shopping sprees are helping out considerably, Kinect for Xbox 360 is selling at the rate of 100,000 units per day.
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That’s not to say that the software giant will actually manage to pull it off in time, but the company is certainly exploring such scenarios.
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With Windows 8 in the making and still far enough that anything is possible, Microsoft has a great opportunity to take the PC to the next level, and expand it to an immersive 3D computing experience. Panasonic’s D-Imager is just one example, but a device that it is clearly targeted to hook into computers rather than into gaming consoles. Make no mistake about it, the controller-free space is not going to have the software giant as the sole exponent for much longer. In fact, it simply makes sense to have Kinect also offered for Windows, especially as the Redmond company pushed its OS to new paradigms of computing in which entire rooms and not just PCs are the computer.Īfter all, immersive 3D computing environments need to start somewhere, and Kinect is a good a place as any, but the software giant should not linger in its decision to port Kinect to all flavors of Windows.Īs far as the evolution of technology is concerned, sooner is better, and Microsoft which is currently at the avant-garde of the controller free computing experiences can act now to stay at the top of the game. For the time being, Kinect is limited to Xbox 360 but there’s really no reason for the sensor to be focused exclusively on Microsoft’s console.